Boost library consists of asio which is a free, cross-platform C++ library for network and low-level I/O programming that provides a consistent asynchronous model using a modern C++ approach. This article will help to develop a client-server synchronous chatting application using boost::asio. We are explicitly mentioning "synchronous" because in the synchronous model one of our client or server has to wait for another.
Server-Side Application: Below are the various steps to create the Server Side application:
- Importing boost/asio.hpp (Version: 1.65.1.0)
#include <boost/asio.hpp>
- Creating object of io_service (for server) which is mandatory for using boost::asio.
boost::asio::io_service io_service_object;
- Creating object of acceptor, passing io_service object and endpoint of connection i.e. IPv4 and port number 9999 (IPv6 protocol is also supported in boost::asio, also note that port 0 - 1233 are reserved).
boost::asio::ip::tcp::acceptor
acceptor_object(
io_service_object,
tcp::endpoint(boost::asio::ip::tcp::v4(),
9999));
- Creating tcp::socket object for our server.
boost::asio::ip::tcp::socket socket_object(io_service_object)
- Invoking accept method of acceptor object to establish connection.
acceptor_server.accept(server_socket);
- read_until() method fetches message from the buffer which stores data during communication. Here we are using "\n" as out delimiter, which means we shall keep reading data from the buffer until we encounter "\n" and store it.
// Create buffer for storing
boost::asio::streambuf buf;
boost::asio::read_until(socket, buf, "\n");
string data = boost::asio::buffer_cast(buf.data());
- write() method writes data to the buffer taking socket object and message as parameter.
boost::asio::write(
socket,
boost::asio::buffer(message + "\n"));
Client-Side Application: Below are the various steps to create the Client Side application:
- Importing boost/asio.hpp.
#include <boost/asio.hpp>
- Creating object of io_service for client.
boost::asio::io_service io_service_object;
- Creating tcp::socket object for client.
boost::asio::ip::tcp::socket
socket_object(io_service_object)
- Invoking connect method of socket object to initiate connection with server using localhost (IP 127.0.0.1) and connecting to same port 9999.
client_socket.connect(
tcp::endpoint(
address::from_string("127.0.0.1"),
9999 ));
- read_until() and write() will remain same for our client application as well, as the Server side.
Below is the implementation of the above approach: Program:
#include <boost/asio.hpp>
#include <iostream>
using
namespace
std;
using
namespace
boost::asio;
using
namespace
boost::asio::ip;
string getData(tcp::socket& socket)
{
streambuf buf;
read_until(socket, buf,
"\n"
);
string data = buffer_cast<
const
char
*>(buf.data());
return
data;
}
void
sendData(tcp::socket& socket,
const
string& message)
{
write(socket,
buffer(message +
"\n"
));
}
int
main(
int
argc,
char
* argv[])
{
io_service io_service;
tcp::acceptor acceptor_server(
io_service,
tcp::endpoint(tcp::v4(), 9999));
tcp::socket server_socket(io_service);
acceptor_server.accept(server_socket);
string u_name = getData(server_socket);
u_name.pop_back();
string response, reply;
reply =
"Hello "
+ u_name +
"!"
;
cout <<
"Server: "
<< reply << endl;
sendData(server_socket, reply);
while
(
true
) {
response = getData(server_socket);
response.pop_back();
if
(response ==
"exit"
) {
cout << u_name <<
" left!"
<< endl;
break
;
}
cout << u_name <<
": "
<< response << endl;
cout <<
"Server"
<<
": "
;
getline(cin, reply);
sendData(server_socket, reply);
if
(reply ==
"exit"
)
break
;
}
return
0;
}
#include <boost/asio.hpp>
#include <iostream>
using
namespace
std;
using
namespace
boost::asio;
using
namespace
boost::asio::ip;
string getData(tcp::socket& socket)
{
streambuf buf;
read_until(socket, buf,
"\n"
);
string data = buffer_cast<
const
char
*>(buf.data());
return
data;
}
void
sendData(tcp::socket& socket,
const
string& message)
{
write(socket,
buffer(message +
"\n"
));
}
int
main(
int
argc,
char
* argv[])
{
io_service io_service;
ip::tcp::socket client_socket(io_service);
client_socket
.connect(
tcp::endpoint(
address::from_string(
"127.0.0.1"
),
9999));
cout <<
"Enter your name: "
;
string u_name, reply, response;
getline(cin, u_name);
sendData(client_socket, u_name);
while
(
true
) {
response = getData(client_socket);
response.pop_back();
if
(response ==
"exit"
) {
cout <<
"Connection terminated"
<< endl;
break
;
}
cout <<
"Server: "
<< response << endl;
cout << u_name <<
": "
;
getline(cin, reply);
sendData(client_socket, reply);
if
(reply ==
"exit"
)
break
;
}
return
0;
}
OUTPUT:
The above socket programming explains our simple synchronous TCP server and client chatting application. One of the major drawbacks of the synchronous client-server application is that one request has to be served before we request for another one, thus blocking our later requests. In case we want our program to perform multiple operations simultaneously, we can use multi-threaded TCP client-server to handle the situation. However, the multi-threaded application is not recommended because of various complexities involved in creating threads. Another option can come handy, and that is the asynchronous server. This is where boost::asio shines, we shall understand this in the next article.
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